![]() ![]() Combined with your on foot momentum, this is a recipe for running into walls and jumping where you didn’t want to go, not to mention the camera refusing to go through buildings. However, this screws around with your understanding of left and right, or obscures your view of upcoming obstacles or dangers. Backing up makes the whole thing swing around and create a dynamic action shot, for example. The camera has a cinematic, flowing quality that makes for cool in motion shots, especially when driving. ![]() The problem is that the camera refuses to stick to your back for long. Turning in place takes awhile, but the game is designed around this issue. ![]() Moving in this game feels fine, with a sort of Croc-like system in place where you press up to go and can swerve like a car as you run. In this case, the hurdle was camera controls. Despite that, Urban Chaos is an interesting bit of history that shows that awkward period of time where everyone was starting to understand what did and didn’t work in 3D, but there were still hardware hurdles everyone was struggling with. The intro FMV kind of spoils what should be a late game twist with clear magical shenanigans. Their one arguable gem is Startopia, a simulation game about running a space station, but their first release was Urban Chaos, an Eidos published 1999 action game about being a beat cop taking down a gang in a city where the mayor is secretly a Satanic wizard planning to start the apocalypse. One of those games was a licensed game for the hit movie Blade II. In 1997, a few ex-Bullfrog developers formed their own studio called Mucky Foot Productions, and they managed to make three games before quietly closing in 2003. ![]()
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